Tuesday, November 15, 2022

On Wagons

Generally speaking, don't worry about tracking how many you have and where they are located.  Your tribes have plenty to spare in the home hex, and you can replace them as needed at Malturrim.  For game purposes, assume that you have enough wagons available to transport what you need.  

Don't abuse the privilege.

Saturday, November 12, 2022

Draft Results - Home Hexes

 We'll have the full results of the Draft tomorrow, but for now here is a look at who lives where.



Friday, November 11, 2022

Draft Sheets Due Today!

Get your Draft Sheets in by midnight.  

I will run the auto-draft using your sheets and have the results posted Monday morning.

Friday, November 4, 2022

An Example Draft


The draft order was pre-determined based on the order that players signed up for the campaign.  There are a total of 26 options available.  Twelve each of the starting hex and Special Abilities, plus gold and troops.

You have two different options for how you submit your draft rankings.

You can list all 26 items in the order of your choice.  This might look like this:

  1. G
  2. F
  3. E
  4. Bonus Troops
  5. Stonework Palisade 
  6. Siege Master 
  7. Ten Ogres
  8. Bonus Wealth
  9. D
  10. I
  11. C
  12. Warg Riders 
  13. Battle Master
  14. J
  15. Slave Empire
  16. Raiders
  17. Man-Friend
  18. Goblin-Friend 
  19. B
  20. A
  21. Hard Bargainer 
  22. Weathermancer
  23. Elf Killers
  24. H
  25. K
  26. L

This is a player who believes in location, location, location.  He really doesn't want to get stuck with the Weathermancer or Elf Killer abilities.  Note that the auto-draft will NOT screw him over by selecting more than one starting hex.  Once he has the starting hex or special power, the rest of the selections on the list will be ignored.  So if he takes a location in the first round, the rest of the hexes are removed from his draft sheet.

The other way to submit rankings is to specify what you take in each round, with a "sublist" for each of the starting hexes and abilities.  That would look something like this:

  1. Troops
  2. Location (GFEDICJBAHKL in that order)
  3. Wealth
  4. Ability (Ranked in order of preference)
In this case, the first available hex on his list would be taken in the second round.

The GM will strictly abide by your submitted draft sheet.  This might mean that you get some terrible combinations - Goblin Friend and a starting hex on the opposite side of the map, for example.  Or lots and lots of gold and no troops to protect it!  To make matters worse, the results are completely transparent.  Other players will know what you've got, what your strengths are, and what your weaknesses are.  Plan accordingly.

Wednesday, November 2, 2022

Draft Order


The draft order was determined using the laziest method available: by order of sign-up.  The one exception to this was @kkalvaitis who earned the top pick of the draft by running the incredible October event of Brovenloft. 

  1. @kkalvaitis (1, 24, 25, 48)
  2. @CalebHines (2, 23, 26, 47)
  3. @loremipsumf (3, 22, 27, 46)
  4. @Polyfamous (4, 21, 28, 45)
  5. @OsmulM (5, 20, 29, 44)
  6. @Oghma_EM (6. 19, 30, 43)
  7. @LL_929 (7, 18, 31, 42)
  8. @RobertB28871164 (8, 17, 32, 41)
  9. @DrakonInvictus (9, 16, 33, 40)
  10. @SivorKhalid (10, 15, 34, 39)
  11. @bellatorpoeta (11, 14, 35, 38)
  12. @Hollyfelled (12, 13, 36, 37)
To help everyone understand the actual draft order, I've put the actual pick number in parenthesis after each player's name.  While @Hollyfelled has the last choice of the first round, he gets the first pick of the second round.  As a result, his actual pick numbers are 12, 13, 36, and 37.

Draft orders are due into the GM by the end of the day, November 10th.

Tuesday, November 1, 2022

A Dread Lord Rises

The Curse of Lamalla has descended upon the land, and a Dread Lord's time has come.

Wister Goremaiming, master of the great black tower of Malturrim orders the sounding of Blattmore, the Fell Horn, and the thunderous bellow of that great instrument sounds the doom of man.  It is a signal to the orcish war clans that roam the vast steppes surrounding Malturrim, a signal to the Orc Lords to gather their strength and assemble within the shadowy halls of the Dark Lord's tower.  In one month, they will launch a great crusade into the wealthy, corpulent lands of men, to gather a harvest of blood and tears, gold and slaves.

So begins the great game, in which the Orc Lords vie for position in the Iron Court of the Dread Lord.  Each is called to deliver slaves, soldiers, and shekels to his Master, and with each donation the Orc Lord's status rises.  For the Dread Master cares little how such offerings are procured, only for whom the glory should be given.  As iron sharpens iron, the Orc Lords raid not just the neighboring lands, but also each other, to prove their worth, to dominate their rivals, and to prove their mettle.

Schedule

Players should get their Draft Sheets into the GM by November 11th.

Results will be posted on Monday, November 14th.

First orders - orders for the first full week of December - should be submitted by November 28th.  This will give the DM time to work out the march orders, identify clashes and raids, and publish the results for the first few days on December 1st.

We will stick with weekly orders as long as possible, but as the complexity goes up, we will make adjustments as necessary to maintain the DM's sanity.

Decembork Final Results

The great horn of Blattmore sounds at midnight on December 31st and the Dread Lord grins a terrifying smile.  His warchiefs have done him pr...