Raiding Kor Torrigan
Moving into Kor Torrigan (5,2) and conducting a raid takes one day. The raid is assumed to occur at night, when it is beneficial to the orcish raiders.
Every attacker that raids Kor Torrigan must leave the hex by the same side that it entered on the following day. A second attempt can be made to attack the dwarves, but must be made from the same hex side.
For every full 200HD worth of attackers brought to the fight, each orcish clan participating can re-roll one result of a 6 per attack.
For every full 10HD of raiders that attack the dwarves, roll 1d6 and compare to this table:
- Escape with 300gp worth of loot
- Escape with 200gp worth of loot
- Escape with 100gp worth of loot
- No effect
- The dwarves provide stout defense and you lose 10HD worth of orc warriors
- The dwarves provide stout defense and you lose 10HD worth of orc warriors
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